CD5K > FU > DWB > fab > journal8_09
2008-09-02
School's closed due to hurricanes.
2008-09-03
And so it begins. I spent the extra day off attempting to
master a few levels of the extremely addictive Bonesaw: The Game, which in
itself is concentrated awesome in video game format. I was also unable to sleep
last night due to flushing the blood out of my caffeine system, and thought of
humorous and ridiculous boss ideas for the game experiment. I still lack a
basic concept or even a general idea for why the various characters are working
together to accomplish whatever it is they hope to do. I hope to rethink the
game and develop something usable so that I can quickly degrade it into
ridiculosity.
2008-09-24
In addition to a few new boss ideas, I
have put additional thought into the game project and have decided to make it
have one playable character, a Chinese chefette. During each level, she will be
accompanied by one other member from her social group composed of various other
crazies (they call themselves the Radioactive Ninjas of SupaFlyMcVillaStan) as
they partake upon a quest to reduce everything to a pile of smoldering rubble.
I hope I don't lose interest in this project as fast as I have some others. I
have many other ideas for games but there's usually only one which takes
prevalence, and which one that is depends on what I'm being inspired by at the
moment. If the sheer ridiculousness of this project doesn't keep me interested,
perhaps I'll go for 100% on Bonesaw.
2008-09-05
Jacob and I
collaborated this morning to form the ridiculous idea of a three-phase
microwave boss. We also figured out a control scheme and how the level system
would work. If this never gets finished, it'd be an extremely extended idea
that someone else would hopefully pick up on and complete. This weekend, I plan
to completely forget about whatever projects for other classes I have to do in
favor of being lazy and unproductive. I might work on a website layout (what a
surprise) but the site in its current incarnation is pretty much complete as
far as both layout and content go, at least until Impure Creation is made into
a game design corporation. At present, it's a good personal site.
2008-09-09
I find it odd that the district is
upgrading to Office 2007 when an open-source alternative (OpenOffice.org)
exists, and contains programs compatible (sort of; there is no known released
specification in existence for .doc and similar files) with Word, Excel, and
PowerPoint. I earlier entertained the idea of a top-down shooter game about an
open source crusader called Software Wars. In this game, each boss would be a
megacorporation, and every fight would be preceded by PROPIETARY SOFTWARE
ALERT
flashing across the screen accompanied by blaring klaxons. Perhaps
that will be a side project that can prepare me for programming Overkill. I
read up on the technical specifications of the ZX Spectrum last night, and
found a tracker able to emulate chiptunes from the system. This has led to the
consideration to create the game while following the hardware restrictions of
the Spectrum, a system that is beyond retro (3 MHz CPU with 12KB VRAM :)).
2008-09-10
I'm starting to debate with myself again over whether
Overkill should have one playable character or four, choosable at the beginning
of each level. While the variety would be nice, balancing the unique aspects
that give the characters advantages would be difficult, and flaws are
accentuated. At the same time, I'm unsure how to keep just one character fresh
and interesting throughout the entire game. I spent some time doing a whole lot
of nothing last night, and it seems that most of my teachers all had the same
brilliant idea of having projects due at the end of this week. Speaking of
brilliant ideas, it seems that every time I come up with something, it's
already been done, but this only drives me to do it again, and do it better.
Perhaps that's why I'm able to draw inspiration from other games.
2008-09-11
LISD may be the only district having school today, but the
upside is that we know for certain that we don't have to come back tomorrow. It
seems that the weather's been going completely berserk as of late. I recently
thought up a sequel to Overkill, the final boss of which will be located in
Chernobyl. I'm currently unsure whether or not to continue the story using the
current main character (in reanimated zombie form) or switch to a completely
new one. I shall ponder this tonight while watching YouTube.
2008-09-12
School's closed due to hurricanes.
2008-09-23
While entertaining random
thoughts this morning, I came up with yet another game idea, except it
fills in the story gap in the adventure game I had planned. In the envisioned
cinematic sequence, an outcast member of a normally warlike species has become
kind and caring, much to the amazement of two forest-dwelling onlookers. I
worked on the story for Otromedi a bit, and it will be a
save-the-alternate-universe adventure wherein your character must rid this
strange realm of the obligatory oppressive overlord. I haven't any idea how
pacing will work or even how large the world will be, but this should work
itself in as I design. This promises to be an interesting project (just like
all the others :F)
2008-09-24
For the envisioned cinematic
sequence (above), I came up with the game title "The Puppetmaster". I'm not
sure if this one will go anywhere but I could work on it as a side project
between proper game releases. I think I'm starting to contract secondhand
stupid from my third period class (hey just like last year) because nobody in
there is capable of shutting up. I tallied all the projects due over the past
few weeks and it has now reached six; one in first period, one in fifth, and
two in sixth and seventh. Work is being slung around at a ridiculous pace (our
first period teacher hopes to cover six chapters in the month of October
alone), so I'm glad that at least this class has been somewhat calm in that
respect.
2008-09-25
Okay, seriously, they've had to fix this air
conditioner how many times now? Other than the cost, I fail to see why they
haven't replace it yet. Aside from that, today seems to be better than most
others as far as the quality of school days is going. I'll regret saying that
during seventh period, since that's when we have to do our skit (the script for
which I just finished last night), but third and seventh period are my only bad
classes thus far. Everything else has been a cakewalk.
2008-09-26
Yet again I find myself sketching out mockups of website layouts for
impurecreation.com. This pattern of design and implementation shall never cease
as long as the domain is up. At the same time, I'm creating absolutely nothing
for the other domain, socomsquids.net. This should say something to me, but
it's almost lunch and I can't be bothered to use my brain for anything useful
right now. I'll try to do some documentation of ideas this weekend, but chances
are that won't happen either.
2008-09-29
Journal was not
fabricated due to professionals and their developments.
2008-09-30
I have got to get out of that damned Chemistry class. The course itself has
been simple so far, but my peers are freakin' idiots who cannot comprehend that
the class would run smoother if they'd shut up for two seconds and take some
notes. I slept through most of the weekend, came up with another game idea (the
more the merrier lol), designed Impure Creation 8.0 in Flash, and placed an
order for Invision Power Board for the long-awaited socomsquids.net/power/.
This new game idea is an actionventure RPG in that good old text-game engine,
ZZT, which borrows lots of ideas from past failed games of mine. There will be
four playable classes, each with their own distinct abilities and
personalities, and these are: Ranger, Sorceress, Enchantress, and Druid. A bit
of an over-reaching project for such a simple engine, but considering I decided
to not have a leveling-up element, it should be somewhat doable. I suppose it
mostly rests on my ability to make things interesting.
2008-10-01
I uploaded the forum last night but had to delete everything and start over due
to another program rewriting the forum installation files. I'll set it up when
I return home today. I did a bit of expansion upon the above game idea, but
came to the conclusion that I have no idea what's in between the graveyard, the
abandoned house near it, the dungeon under it, and the final boss sequence.
Perhaps the only change the class system should have on the game should be the
dialog and story. Perhaps I should stop coming up with ridiculous, overreaching
game ideas :)
2008-10-02
Most of last night was spent organizing
the new forum, which is totally fabulous thus far. It's only a matter of time
before somebody ruins it. We'll see how long that takes, but until then, we
have a fully-paid, fully-usable forum, and access to the community developments
surrounding it. I still have to upload the website intro and some mods that
Pineapple would like to have, but it is essentially complete. I fleshed out a
bit more of the dream sequence in the above idea, which I'll either call
Ultraviolet or something completely ridiculous.
2008-10-03
Another
day, another game downloaded. I spent some time looking up the hardware
specifications of the NES, and came across the history of the floppy disk. How
far we've come; to 8-inch (cheesy crust) to 5¼ to 3½ to
magnetic-optical disks. I forgot about the class color junk and wore red today
to celebrate Red Friday. My official excuse is that it's to throw everyone off.
Insert pep rally diss here. I'm looking forward to this weekend; I've developed
Ultraviolet's story and beginning to a point where I might be able to create
the beginnings of a fun and interesting game (using a 17-year-old engine, no
less).
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