CD5K > FU > DWB > fab > journal8_12
2008-12-01
While attempting to sculpt the characters of Megaton on 
paper, I came to the conclusion that I suck at drawing robots. This discovery 
prompted me to scribble my squirrel character shaking his fist at the wind 
while screaming You'll pay for this, Captain Planet!
 I didn't do much 
over thanksgiving besides sitting around being fat. I attempted to put together 
a mock TV station identity but couldn't be bothered to spend massive amounts of 
time animating something that might potentially reek of fail. The Socom Squad 
is moving slow, as is everything else, but my dad has a get-us-rich scheme 
planned, so it'll be worth our troubles.
2008-12-02
I wish the 
future would shut up for two seconds so I could focus on what I want to do in 
the present. What's so great about the future anyway? Sure, it presents an 
opportunity to move forward, but it's egotistical, predictable, and 
vertigo-inducing. After graduation I'll probably take at least a year off in 
order to catch up with myself. I'm sick of routines and following them anyway, 
so it would be a double win on my part.
2008-12-03
We went to 
Wal-Mart last night and got me some new shoes (among other things). Hopefully 
these ones won't fall apart after only half a year of ground-pounding like the 
other pair. Currently having no idea as to what to do with myself, I've taken 
up watching Lets Play's until inspiration hits me with its usual sack-of-bricks 
fury. I'll probably regain my will to work on Otromedi if/when I download more 
games for Knytt Stories. The problem with all my games is that they're good 
stories, but telling them serves no purpose. Maybe that's why Overkill is still 
in the works; it has no story, and is intentionally ridiculous.
2008-12-04
Ms. Davis conducted an interesting experiment involving spectroscopes 
during third period. I now wonder if Helium is a viable light source. I've been 
keeping a visual log of my insanity during fifth period, and the results is a 
new series of comics about a group of people living in a town named 
Misanthropia. There's also a brief tie-in with the Horatio (mad scientist 
squirrel character) universe (or perhaps he owns an estate in Misanthropia and 
that's where he's been operating all this time) involving magic cheese that 
turns normal rats into anthropomorphic ones. This has potential to be an 
animated series.
2008-12-05
It seems that instead of sleep I'm 
merely transported to the Twilight Zone for a few hours. I'm giving the 
residents of Misanthropia names now. This has potential to be a fun animated 
series, but that'll never happen and I know this. I've acquired sudden 
inspiration to create an adventure game. I'll look into engines that could back 
my vision, but this is probably another fleeting burst of inspiration. Still, 
it gives me something to do.
2008-12-08
Over the weekend I got 
started on some flash ideas, thought up some more website layouts, and some 
other things. I'm starting to wonder why I'm always thinking up designs but 
never actually designing them. I also have a few ideas for adventure games with 
varying amounts of point and click. In addition, I have various other could-be 
idents for Impure Creation in my brains. All I do is too much thinking and too 
little creating. It makes me smart but I get nothing done.
2008-12-09
The adventure games will be designed with my custom 32-color palette until 
further notice. Further notice will probably consist of me complaining that 32 
colors is not restrictive enough to unleash my inner workaround creativist. 
Maybe that's why I persist upon using the outdated ZZT as the engine for some 
of my ideas when they would fare better as graphical adventures. I really ought 
to work on Cove Story; that plotline's been rattling around in my brain for a 
while now. However, I refuse to start something with an incomplete storyline 
because I will eventually reach a point where I ask “Ok, what now?” At that 
point, development dies, and the game becomes nothing more than a memory of 
design experimentation.
2008-12-10
The sky weeps for us/Endless 
dripping sorrow/All signs we must/Endure what comes tomorrow
I wonder what a 
physical manifestation of boredom would look like. Forever toward the future we 
drift, clamoring for a piece of the lift. Racing across this road of life, 
lacking time to enjoy the sights. Care and concern are for someone else, we 
must go now to our personal hells. He who dies with the most toys wins, 
quantity not quality for the bargain bins. But like this we can't go on; our 
ears hear the sound of death's gong.
Sorry, I feel a bit poetic this morning.
2008-12-11
Journal was not fabricated due to weather 
intervention.
2008-12-12
Well, that was fun. I created a new 
Famewich menu this morning and spawned even more commercial ideas. I've also 
been working on an experiment involving typefaces as logos. A new corporation 
joins our roster: Broadcasting Bad Ideas television. In addition, I've been 
working on mascot characters. Work on the still unnamed adventure games will 
follow. I really need to do something for impurecreation.com.
2008-12-16
Eager for the start of 
the vacation, my brain has preemptively and permanently shut down. Please 
deliver all menial and tedious assignments to the rear entrance. Unfortunately, 
this doesn't mean an escape from droves of people, as approximately 
twentybillion of them are coming over on Sunday. Granted, they're slightly more 
related to me than most others, but I still dislike large crowds. I've come up 
with the name "Wandering Destiny", bad though it is, for the adventure game. I 
plan to make the overworld type areas largely 1D (with only left+right 
movement) while rooms and other such enterable areas will be in 2D.
2008-12-17
I was planning on being productive last night but wasted the 
hours as per usual. I've had a MMORPG idea on my mind for a while now and I 
began to write Haikus based on some of the ideas for familiars. These included 
the Ice Cream Imp and Chocolate Cougar. I tried to create one for a Spirit Wasp 
but the second line ended up having eight syllables instead of seven and thus 
was a failure. Development on Wandering Destiny will continue as I develop the 
story.
2008-12-18
It seems my purpose in the present is to stuff 
the Misanthropia universe with as many characters as possible. I've redrawn a 
previous mascot of mine, Vicente, using current styles. Speaking of mascots, If 
I don't opt for the characters of the Horatio universe or Vektor, I think I'll 
go with a modified castle guard named Ecksy and his alter-ego, the Mad Whisker. 
I'm currently working on finding music for an intro, either to Impure Creation 
or Megaton. I'll probably have as much luck with such a thing as I've had with 
designing web layouts when I say I will.
2008-12-19
Famewich is an 
interesting side project, as I have absolutely no idea what inspired it. It 
seems that one day I just began thinking up some commercials, and it evolved 
into a menu. I didn't find music for the intro but I did create the new logo 
and a very basic web layout's header. I'll probably be able to throw something 
together over the holidays. Until that happens, and until we meet again, stay 
gold.
//ADMINISTRATIVE OVERRIDE: AUTHORIZED TERMINATION OF SERIES
//JOURNALS WILL NOT BE FABRICATED IN THE FUTURE DUE TO SCHEDULE INTERFERENCE
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